First person shooter | 10 Weeks Fulltime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists
The Space Station
The menu room
Various props
First person shooter | 10 Weeks Halftime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists
Weapon concepts
Weapon modells, textures and animations with rigs from Melker Berg
Pick-ups for health, shotgun ammo and minigun ammo
Some models for the environment
Top-Down | 10 Weeks Halftime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists
Doors, machines, bins, boxes, shelfs, with more
Rigging and animations for the machines
Rail shooter | 10 Weeks Halftime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists
Environment props
Space stations
The enemies
Platformer | 8 Weeks Halftime
5 Programmers | 3 Artists | 2 Level Designers
Lethal traps
Interactable environment objects
Shoot em' up | 8 Weeks Halftime
5 Programmers | 3 Artists | 2 Level Designers
3D mockups
projectiles and feedback for player-actions
Point and click | 8 Weeks Halftime
5 Programmers | 3 Artists | 2 Level Designers
3D mockups