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Games

Slime Slam

First person shooter | 10 Weeks Fulltime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists


My Contributions:

The Space Station

The menu room

Various props


Gunther The Gun-Hunter

First person shooter | 10 Weeks Halftime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists


My Contributions:

Weapon concepts

Weapon modells, textures and animations with rigs from Melker Berg

Pick-ups for health, shotgun ammo and minigun ammo

Some models for the environment

Tranfigured

Top-Down | 10 Weeks Halftime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists


My Contributions:

Doors, machines, bins, boxes, shelfs, with more

Rigging and animations for the machines



Hyperbeat

Rail shooter | 10 Weeks Halftime
6 Programmers | 3 Artists | 2 Level Designers | 2 Technical Artists


My Contributions:

Environment props

Space stations

The enemies

Sentinel

Platformer | 8 Weeks Halftime
5 Programmers | 3 Artists | 2 Level Designers 


My Contributions:

Lethal traps

Interactable environment objects

Dragon Rage

Shoot em' up | 8 Weeks Halftime
5 Programmers | 3 Artists | 2 Level Designers 


My Contributions:

3D mockups

projectiles and feedback for player-actions

Bedtime Saga

Point and click | 8 Weeks Halftime
5 Programmers | 3 Artists | 2 Level Designers 


My Contributions:

3D mockups