This is Galaxy Express 1, my first game project at The Game Assembly as a technical artist.
MY RESPONSIBILITIES:
The biggest chalange in this project was to set up an pipeline we all could work with from scratch. Since we didnt have a level editor me and Tobias decided to use Maya to export data that we later could use in our inhouse engine. I wrote a script so the artists could assign materals to their meshes. You can find more info about the pipeline development on Tobias portfolio.
Since i at this point wasn't to familiar with scripting and wanted to work more with the cinematics and art, i did the rigging of our characters and some shaders the animators could animate in unreal throught the animation sequences and helped the art-team with Substance Painter setups.
The Team:
Art: Fredrik Appelholm | Kevin Alonso | Kushtrim Brihimi | Amanda Fröjdö
Programming: Emil Axelsson | Måns Andersen | Pyrola Lindåker | Jonas Nolér
Level Design: Amanda Gardfors Granberg | Rikard Carlsson
Animation: Anton Jonsson | Alexander Kornemalm | Jakob Svensson
Technical Art: Tobias Wahlberg | Me
This was a project that was referenced from Diablo 3. My main focus was rigging and make the world feel more alive.
MY RESPONSIBILITIES:
This project was our fps game which had a main focus of being around 200 meters long.
MY RESPONSIBILITIES: